Lighting Basics: 3 Point Lighting
By Neil Blevins
Created On: July 11th 2025
Updated On: Oct 29th 2025
Software: Any

A 3 point lighting setup is a technique for lighting a scene or subject using 3 lights in a specific configuration. Once you've mastered this lighting setup you can experiment with more advanced lighting, but this setup should give you a baseline which gives you decent results with the least amount of work.

You have two choices with this lesson, watch me discuss the issue in the video below, or read the full text.




Camera Lights

A lot of bad lighting happens because people place a big strong light right in front of the subject. (Character model from Andy Goralczyk & Nacho Conesa at Blender.org) This is often refered to as "Camera Lights", since the light comes from the same or almost the same position as your camera.



"Camera Lights" are best avoided except in very specific situations, as they make the subject appear boring and flat. Ideally what we'd like for our lighting setup is for the subject to appear dimensional, you can see detail, it appears to be round instead of flat, you have areas that are bright and areas that are in shadow. Here's a 3 point lighting setup on a sphere. Notice the brighter side, the darker side, and the edge in the darker area that's brighter. If you've ever taken a traditional drawing class, you may have shaded a similar sphere. Basically, a core shadow gives an object dimensionality, regardless of whether you're drawing or painting in 2d or lighting in 3d.



Here's a similar 3 point lighting setup on our cg test head. I would hope you agree this looks far better than Camera Lights.



Standard 3 Point Lighting Setup

Now lets discuss the lights. A basic 3 point lighting setup is generally used indoors, and has a "Key Light", a "Fill Light" and a "Kicker".
Here's the placement of the lights.


And here once again are the results.



Lights By Many Names

Many of these lights go by many names.

A Fill Light can sometimes also be refered to as "Ambient Light", "Sky Light", or "Bounce Light". This isn't exactly correct, these are actually specific light types that can provide fill light to your scene...
All of these lights can act as a Fill Light, to "fill" in the shadow area of the subject with some soft light, but you can also produce fill light as explained above with a large soft low intensity direct light source (such as a photographer's softbox).

A Kicker Light is sometimes called a "Back Light" or a "Rim Light". This is because you want the light to illuminate the edge of the object ("rim") so it "kicks" the object away from the background, which is done by placing the light "back" behind the object.

3 Point Lighting Variation


Here's a variation of the setup that I use all the time for outdoors which has only 2 lights.
Here's the placement of the lights.


The Same Procedure in 2D as 3D

While it's easier to make a 3 point lighting setup in 3d, since you can position your lights around in 3d space, remember the exact same thing applies to a 2d painting. Dimensionality requires both shadow and light, it doesn't matter whether you're in 3d or 2d. In fact, when painting, I'll frequently place on a blank layer a little icon to represent the direction of my key light so it reminds mas I paint.



Conclusion

So remember, avoid that "Camera Lights" look by trying a traditional 3 point lighting setup, it will give you good results quickly and keep your subject looking more dimensional.


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