Areas Of Visual Detail, Areas Of Visual Rest
By Neil Blevins
Created On: Sept 3rd 2012
reading this tutorial, you may
want to check out these other three tutorials that discuss
similar compositional issues: Primary,
Secondary and Tertiary Shapes, Contrasts
In Composition, and Clumping or Grouping.
Areas Of Visual Detail, Areas Of Visual Rest is an important principal
in composition. It's something I use a lot, like in
my starship hull images, notice you have areas with very little detail,
and areas of tons of detail. This helps move the eye around the image.
If the whole image was equally detailed, the eye would get overloaded
and would move away quickly. But instead, you only add details to
specific areas, the details draw the eye to that area (because they
contrast with the open areas), then as the eye moves away, it's
presented with a less populated area where it can rest before hitting
another detailed area.
Basically you're trying to create large uninterupted shapes with small
condensed areas of detail. The District
9 Art Book had a great phrase on the subject, they refered to this
principal and how it guided the design of a number of elements in the
film. "Simple overall shapes with moments of hyper-detailing
punctuating the cleaner surface".
Lets look at another example of the same thing. The first image is a
little dull, it has contrast in value, but all the squares are the same
So lets vary the size....
It's better, but still not as interesting as it could be, since the
size variation is too random and evenly painted across the surface. So
lets play with areas of visual rest and visual detail...
Far more interesting. Areas of lots of detail, areas with less detail.
Contrast in value and size. The eye is drawn in and stays for a little
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