So first a bit about
myself, after 16 years working
at Pixar (where I did a number of jobs, including Digimatte, Modeling /
Texturing, and Visual Development / 3D Concept Art), I decided it was
time to move into Concept Art full time. I also made the shift from
film to games. Now almost 4 years into my modern gaming career, I've had a chance to
observe, experience and learn the similarities and
differences in the job of concept artist in both mediums. So here's
some of what I've learned, in case there are others like me
who are making the switch and want to have some idea on the major
differences they may have to deal with.
You have two choices with this lesson, watch me discuss the issue in
the video below, or read the full text.
Some quick notes...