Role
|
Department
|
Notes
|
Pre-production
|
|
|
Director
|
Leadership
|
Responsible for the creative
vision of the film
|
Producer
|
Leadership |
Responsible for getting the film
made, from schedule to money to organizing the team
|
Coordinator / Production
Assistant
|
Production
|
Helps organize individual teams
|
Animation Supervisor
|
Leadership |
In charge of all the
performances of the characters
|
VFX Supervisor
|
Leadership |
In charge of the overall look of
the film, and in charge of solving many of the technical and artistic
challenges
|
Writer
|
Story
|
Writes the story
|
Storyboard Artist
|
Story
|
Illustrates the story from the
writer in rough sequential drawings
|
Production Designer
|
Leadership |
In charge of the concept design
of the project (character and set design, color scripts, concept art)
|
Director Of Photography (DP)
|
Leadership |
In charge of everything related
to the camera and lighting
|
Character Concept Artist
|
Art Dept
|
Creates concept art and designs
for the characters. Also props that the characters interact with.
|
Environment Concept Artist
|
Art Dept |
Creates concept art and designs
for the environments, and any props that aren't character props
|
Editor
|
Editorial
|
Cuts the storyboards into an
animatic, add sound and music, decides on shot timing, then gradually
replaces everything with the final shots.
|
Asset
Creation
|
|
|
Environment Artist (Model /
Shade / Dress)
|
Assets
|
Creates the final environments
for the film, doing tasks such as modeling, shading (texturing), set
dressing
|
Character Artist (Model / Shade)
|
Assets |
Creates the final characters for
the film, doing tasks such as modeling and shading (texturing) |
Character Rigger
|
Assets |
Creates the rig (skeleton and
muscles) for the characters, This is frequently a specialized job, but
sometimes is handled by the Character artist.
|
Shots
|
|
|
FX Artist (Smoke, Fire, Water)
|
FX
|
Simulates smoke, fire, water etc
into the final shots
|
Character FX / Sim TD (Cloth,
Hair)
|
FX
|
Simulates character fx such as
their hair or cloth.
|
Animator
|
Animation
|
Animates the rigged characters
frame by frame to create movement.
|
Mocap
|
Animation |
Uses motion capture to animate
the characters. Captures the performance of the actors on stage, then
hands the data off to the animators to finish off the performance. Not
all animated features use mocap.
|
Crowds
|
Animation |
Animates large crowds of
characters. Can combine hand animating, mocap, and crowd simulation
software.
|
Layout Artist
|
Camera
|
Animates the movement and
settings of the camera in the 3d scene
|
Lighting
|
Lighting
|
Adds lights to the 3d scene.
Sometimes broken up into master lighting and shot light, where the
master lighter creates general lighting for a particular environment /
sequence, and shot lighters tweak the lighting per shot.
|
Matte Painting
|
Finaling
|
Sometimes called "Digimatte
Artist", creates far off environment backgrounds (including skies)
using a combination of 2d and 3d painting techniques.
|
Rendering TD
|
Finaling
|
Renders the final shots into
individual frames
|
| Compositing |
Lighting |
Takes all the layer renders and
adjusts them in 2d compositing software to give them their final look.
Sometimes handled by the individual lighters, sometimes a separate
group.
|
Post
|
|
|
Color Timing
|
Post
|
Does the final color tweaks in
2d to each shot for consistency.
|
Sound
|
Audio
|
Creates all the sound fx for the
film.
|
Music
|
Audio
|
Creates all the music for the
film.
|
Support
|
|
|
Technical Director (TD)
|
Tools
|
Artists who write simpler
software / tools to help the art teams.
|
Tools Writer
|
Tools
|
Programmers who create complex
software to help the art teams. |