Scattering Objects Using Geometry Nodes In Blender
By Neil Blevins
Created On: Dec 12th 2025
Updated On: Dec 18th 2025
Software: Blender

When making environments, a common task is to scatter hundreds if not thousands of props into a scene, whether it's bits of garbage into a post apolcalyptic building, or trees and plants on a beautiful landscape. This tutorial talks about how to do this procedurally inside of Blender using Geometry nodes, automating much of the process so you can focus on placing the hero objects, and let the algorithm take care of the lesser important background scatter.

Basic Example

Here's an example file of a simple scatter, placing 3 different scatter objects randomly onto a floor: Scatter_GeometryNodes_Basic.zip





Here a basic walthrough of how the example file was made:
Density Based On Image Texture Example

Here's an example file showing how to paint density onto the surface, controlling how many scatter objects get placed on a surface using any texture map: Scatter_GeometryNodes_DensityByImage.zip





Here a basic walthrough of how the example file was made:
Align To Surface Example

Here's an example file showing how to align the scatter objects to the surface of a more complex object, so the objects are always pointing outwards from your base surface: Scatter_GeometryNodes_AlignToSurface.zip





Here a basic walthrough of how the example file was made:


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