How Do I Shade / Texture Stuff?:
Shading Workflow Overview Go Back To Part 1...
1) Gathering
Reference
Probably the most
important thing you can do to make your project successful, even for
objects that don't exist in real life. Sometimes we get
so excited making an object in 3d that we don't stop to first think
about and observe the thing we are going to make. Spend the time to get
good reference! Use original
sources (real photos, observation) more than processed sources (other
people's paintings, images, films).
Here's some places to get Reference:
Take your own
photos (get a camera, even a cheap camera, iphone is fine most of the
time)
Client
Get photos from
library, books, web
Films
Other artists work
Create an Archive
(Morgue) of reference photos (Mine is 92,000 files / 41 Gig)
2) Identifying
Visual Details
Pick the 5 to 10
things that make this object look the way it looks and write them down.