Lizard
No. M10, Mar 10th 2002
Programs: MAX, TextureLayers, Brazil Renderer, Photoshop

Another new model, I found some neat lizard photos in an animal book, this lizard is primarily based on an Australian Varanus panoptes, a monitor lizard, with a little extra flavor of course. I modeled the mesh using polyobject and meshsmooth. Mapping was done using the ffd mode in mankua's texture layers, did plain old cylindrical mapping, and then ffds the mapping coordinates to more closely follow the contours and curves of the lizard head. I then unwrapped the mesh, brought that into photoshop, and painted the scales. Must be several thousand of them. I made a bunch of custom scale brushes and went crazy one saturday afternoon (although it took several days of revisions to get them just right.) Rendered in brazil, which really accentuated the bump map, as opposed to looking like mud.

Here's the polygon cage.

Here's the smoothed version of the cage.

And here's just a smoothed non-texture version.

Here's a couple of different angles to show that the mapping works from different sides, and the main lizard texture map that I painted.