CG Education
Life is about learning, from your own experiences and from helpful people along the way. This education section includes everything from a 3d tip to discussions on larger topics such as composition and color theory.

While several lessons deal directly with 3ds Max, I've tried to keep discussions as software unspecific as possible, so you won't have to be a Max user to get something from these lessons.

If you have any comments or find some mistakes, feel free to go to my contact page and email me.

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News
Mar 31st 2013
Added a new tutorial called Traditional Texture Painting: Ghost Hunter Bertie MK3. While this is a tutorial discussing traditional texture painting a real scale model, a lot of the same thoughts and techniques go into digital texture painting as well.

Mar 17th 2013
Another new layer breakdown on Youtube: Layers Breakdown: Earth Dweller. Includes some Annotations.

Mar 13th 2013
Another new layer breakdown on Youtube: Layers Breakdown: Reaper IX.

Feb 25th 2013
Starting a new series where I breakdown the layers of some of my paintings. First one's here: Layers Breakdown: Fortress II.

Feb 12th 2013
Added a new tutorial called Blended Cube Projection discussing a technique that lets you quickly hand paint on thousands of objects without the need to UV them. Updated my Blended Box Mapping tutorial with a brand new example.

Dec 29th 2012
Added a new tutorial called Common Zbrush Sculpting Brushes In Mudbox. This is also my first tutorial which includes some video material, I intend to use video more in the future for tutorials where it's easier to get a point across by showing it to you directly. Added some extra info to Contrasts In Composition.

Nov 15th 2012
Added a new tutorial called What Is Instagram Really Doing To My Image?

Oct 16th 2012
Wrote a new lesson called Photoshop CS6, 6 New Useful Features.

Sept 3rd 2012
Cleaned up some of my composition tutorials, splitting them into more logical pieces. No new info added.

Sept 2nd 2012
Wrote a new composition lesson called Clumping or Grouping. Rearranged a few small details in Contrasts In Composition.

Aug 26th 2012
Pixar has just announced the OpenSubdiv initiative, the open sourcing of the full Catmull-Clark subdiv surface algorithms. Here's a little essay explaining what this means to the CG artist: Pixar's OpenSubdiv Initiative, And How It Can Help You. Added some new info to the Ptex tutorial.

May 18th 2012
Alexander Yergashov has translated 6 more of my tutorials into Russian. If you're a russian speaker, feel free to visit them by clicking the links at the top of these pages: Massively Instance Geometry With Proxy Objects, Ptex, Ptex Use In Mudbox 2013, Cropping An Image That's Off The Canvas, Glows That Look Really Hot, and Painting Starship Panels In Photoshop.

Apr 22nd 2012
Added a new tutorial discussing my Wirebundler script. Added some new info to the Ptex and Ptex Use In Mudbox 2013 tutorials for those of you using mentalray in maya or using vray. Updated my Blended Box Mapping tutorial with some extra bits of info, mostly centering on choosing the correct box map method for your situation. Updated my Contrasts In Composition tutorial to contain another example of visual detail and visual rest.

Apr 14th 2012
Added 2 new Ptex related tutorials. First off, the Ptex tutorial is a general discussion of what Ptex is, and then the Ptex Use In Mudbox 2013 describes the various things you can do with them in the latest version of Mudbox. If you're tired of UVing objects, then these tutorials are for you.

Apr 1st 2012
Added a new mentalray tutorial called Massively Instance Geometry With Proxy Objects.

Mar 11th 2012
Added a new tutorial called Contrasts In Composition, that discusses contrasts in value, color, size, shape and position as it relates to composition theory.

Feb 26th 2012
Added a new tutorial called Painting Starship Panels In Photoshop.

Nov 29th 2011
Did a complete redesign of my Blended Box Mapping tutorial, including a brand new method for producing a Blended Box Map that is light years ahead of the older method.

Dec 12th 2010

Chris Granados has been nice enough to write a version of cornerEdgeToVertexMap for Maya using Python, which allows you to do my Worn Edges Using A Distorted Vertex Map tutorial in Maya. Download it here!.

May 21st 2010
Added a new tutorial called Vector Displacement Map Stamps In Mudbox.

Apr 24th 2010
Alexander Yergashov again has translated a number of my lessons into russian, here's the list: Worn Edges Using A Distorted Vertex Map, Tentacles and Chains Using Path Deform, Piles Of Rubble, Mapping Complex Shapes Using Multiple Map Channels, and Enhancing Bumps Through Rake Lighting.

Jan 2nd 2010

Added some extra info to my Chipped Paint Material tutorial, giving extra info on how to use the Output map to achieve the same results as the ColorCorrect plugin.

Dec 20th 2009
Added some extra info to my Non Linear Displacement In 3dsmax tutorial, mentionning some software you can use to make Vector Displacement

Nov 20th 2009
Added a new tutorial called Fractal Noise.

Oct 27th 2009

Revised heavily my Tentacles and Chains Using Path Deform Tutorial. Alexander Yergashov again has translated a number of my lessons into russian, here's the list: Blended Box Mapping, Multiple UV Tiles, Changing A Photoshop Layer's Color To A Different Color While Keeping Transparency, Overbright Cards In Reflections, and Chipped Paint Material.

Oct 18th 2009

Added a new tutorial called Glows That Look Really Hot. Added mentalray examples to my Chrome Material Tutorial.

Oct 1st 2009

Added a new lesson, Tree Brush In Photoshop. Alexander Yergashov again has translated a number of my lessons into russian, here's the list: Ambient Occlusion Rust, Non Linear Displacement In 3dsmax, Converting A Grayscale Image To Black On Transparent, Pelt Mapping, and Reducing Memory Usage To Render A Memory Hungry Scene.


These tutorials will always be free to the public, but if you've found the materials here useful, a small donation will help pay to keep my website online and up-to-date with new material. Whether you donate or not, I thank you for visiting and hope you've found something helpful.


DVDs

Check out my Gnomon Workshop DVD:
Hard Surface Shading And Texturing With Neil Blevins
"Neil introduces his pipeline for shading and texturing hard surface models. The pipeline can be used for any highres models, such as models for photoreal fx work, animated feature films, ride films or videogame cinematics. In Part 1, he discusses reference gathering, how to make a visual details list, and common shaders. Then he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation, and hand painting. He breaks up the lecture with practical demonstrations in Adobe photoshop and 3dstudio max using the Scanline, Brazil and mentalray renderers, and stresses how the theory can be applicable to your 3d application and renderer of choice. In Part 2, he uses the theory and pipeline from Part 1 to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently and theory that is useful in any 3d app or renderer, this intermediate level course is sure to add many new tricks to your personal arsenal."
Contains over 5.5 hours of content

Theory And Techniques
Short lessons that outline a technique, tip or trick, or provide other theory useful in CG.
Practical Application
Watch me use the theory above and apply them to larger projects.
Lectures

  • (07.29.03) Oregon3d Brazil Class 2003
  • (07.30.03) Siggraph 2003 Discreet Booth Brazil Talk
  • (08.13.08) Autodesk Master Class, Shading Talk 2008
  • (05.28.09) "The Sets Of Wall-e: Trash Planet" End User Event 2009 in Utrecht
  • (05.29.09) "Shading And Texturing Hard Surface Models" End User Event 2009 in Utrecht

Books

I contributed one chapter to "Digital Art Masters Vol 3"
  • (Pages 218-221) Mouths To Feed III
In this article I discuss how I went about creating the image, including reference material, early modeling WIPs and various modeling / photoshop tips and tricks. Check it out at Amazon.com
I contributed 3 chapters to "3DStudio Max 3 Magic". The chapters are...
  • (4) Mixing Maps To Create Complex Materials
  • (6) Lighting Effects: Rim Lighting and Diffuse Glows
  • (9) Shaders And Highlights
Other authors in the book include Brandon Davis, Eni Oken, etc. Check it out at Amazon.com
For "Inside 3dsmax4" I did one chapter...
  • (22) Scripting In A Production Environment
This tutorial discusses how to create complex scripts, as well as tips for approaching writing a script, how to organize your ideas, etc. The rest of the book deals with how to light, model, etc from real production professionals in the film and game industry. 

Other authors in the book include Kim Lee, Brandon Davis, Ian Christie, etc. Check it out at Amazon.com



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