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Life is about learning, from
your own
experiences and from helpful people along the way. Everything from a 3d
tip to larger topics such as composition and color theory, this is my
area to give back to the graphics community.
While
several
lessons deal directly with 3ds Max, I've tried to keep discussions as
software
unspecific as possible, so you won't have to be a Max user to get
something from these lessons.
If you
have any comments or find some
mistakes, feel free to go to my contact page and email me.
Would
you like to be notified the next time I modify the lessons on this
page?
Join the Soulburn Education
Mailing List!
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Nov 29th 2011
Did a complete
redesign of my Blended Box Mapping
tutorial, including a brand new method for producing a Blended Box Map
that is light years ahead of the older method.
Dec 12th 2010
Chris
Granados has been nice enough to write a
version of cornerEdgeToVertexMap for Maya using Python, which allows
you to do my Worn
Edges Using A Distorted
Vertex Map tutorial in Maya.
Download it here!.
May 21st 2010
Added
a new tutorial called Vector Displacement Map
Stamps In Mudbox.
Apr 24th 2010
Alexander
Yergashov
again has translated a
number of my lessons into russian, here's the list: Worn
Edges Using A Distorted
Vertex Map,
Tentacles
and Chains Using Path Deform, Piles
Of Rubble, Mapping
Complex Shapes Using Multiple Map Channels,
and Enhancing
Bumps Through Rake Lighting.
Jan 2nd 2010
Added
some extra info to my Chipped
Paint Material tutorial, giving
extra info on how to use the Output map to achieve the same results as
the ColorCorrect plugin.
Dec 20th 2009
Added
some extra info to my Non
Linear Displacement In 3dsmax tutorial, mentionning some
software you can use to make Vector Displacement
Nov
20th 2009
Added
a new tutorial called Fractal Noise.
Oct 27th 2009
Revised
heavily my Tentacles
and Chains Using Path Deform Tutorial. Alexander
Yergashov
again has translated a
number of my lessons into russian, here's the list: Blended Box Mapping, Multiple
UV Tiles, Changing A
Photoshop Layer's
Color To A Different Color While Keeping Transparency, Overbright
Cards In Reflections,
and Chipped
Paint Material.
Oct 18th 2009
Added
a new tutorial called Glows That Look Really Hot. Added
mentalray examples to my Chrome Material
Tutorial.
Oct 1st 2009
Added a new lesson, Tree
Brush In Photoshop. Alexander
Yergashov
again has translated a
number of my lessons into russian, here's the list: Ambient
Occlusion Rust, Non
Linear Displacement In 3dsmax, Converting
A Grayscale Image
To Black On Transparent, Pelt
Mapping, and Reducing
Memory Usage To
Render A Memory Hungry Scene.
Sept 21st 2009
Added a new version of
my Mudbox to Max tutorial called Converting
A Mudbox 2010 Model To 3DSMax. I'll keep the 2009 one around as
well for people who haven't upgraded.
Also note, this
tutorial still uses obj as the primary way to move the
model back and forth. At some point in the near future, I'll modify the
tutorial to use fbx, which will let you skip 2 or 3 minor steps. But in
the meantime, this newer tutorial should give you results that look
great and it covers a few changes that have occurred in Mudbox 2010.
Sept 8th 2009
Added a new lesson
called Procedural Noise. Also, someone has
been kind enough to figure out
a way to replicate the Blended Box Map technique inside maya (using
mentalray). Go here
for the youtube video, and click on "More Info" to get a script that
creates the shader network for you.
July 3rd 2009
My Gnomon DVD "Hard
Surface Shading
And Texturing" is now out. To order, or for more information, please go
here.
Added a few new details
to Piles
Of Rubble and Replacing Scatter With PFlow.
June 11th 2009
Added a new technique to
Converting
A Grayscale Image
To Black On Transparent.
Added a new lesson Chipped Paint Material.
June 8th 2009
I have just completed an
instructional DVD for The Gnomon Workshop called "Hard Surface Shading
And Texturing". It contains over 5.5 hours of content. Here's the
description from the website: "In this 2 DVD set, Neil introduces his
pipeline for shading and texturing hard surface models. The pipeline
can be used for any highres models, such as models for photoreal fx
work, animated feature films, ride films or videogame cinematics. In
Part 1, he discusses reference gathering, how to make a visual details
list, and common shaders. Then he outlines all of the major methods for
placing patterns on your surface, their advantages and disadvantages,
and ways of creating patterns, including procedurals, photo
manipulation, and hand painting. He breaks up the lecture with
practical demonstrations in Adobe photoshop and 3dstudio max using the
Scanline, Brazil and mentalray renderers, and stresses how the theory
can be applicable to your 3d application and renderer of choice. In
Part 2, he uses the theory and pipeline from Part 1 to shade and
texture a 2000+ object robot character and simple environment using 3ds
Max, Photoshop and Brazil. With a focus on texturing thousands of
objects fast and efficiently and theory that is useful in any 3d app or
renderer, this intermediate level course is sure to add many new tricks
to your personal arsenal." The DVD should be out July 1st 2009, go here for
more info, including a sneak peak at the final robot (more images to
follow when the DVD is released). Added a new pic in my Enhancing
Bumps Through Rake Lighting
lesson. Added more pics to my Flat
Metallic Surfaces lesson. And lastly, a big thanks to everyone who
came to my talks in Utrecht
last week, we had a fantastic time.
May 18th 2009
First off, I updated my Chrome
Material lesson with some extra info on the difference between
polished, blurred and glossy reflections. Alexander Yergashov again has translated a
number of my lessons into russian, here's the list: A
White
Plane That Fades Into A White Background, Spun
Pattern, Dust
Material, Replacing Scatter With PFlow,
Towels,
Carpet Or Grass Material Using Displacement, and Offset
Filter To Make Tileable Textures. And one last reminder that I will
be in
Utrecht next week giving 2 presentations for the "End User Event 2009".
Can't wait to see
everyone there!
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These tutorials will always be free to the
public, but if you've found
the materials here useful, a small donation will help pay to keep my
website online and up-to-date with new material. Whether you donate or
not, I thank you for visiting and hope you've found something helpful.
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- Art Theory
- Lighting & Compositing
- Modeling
- Shaders
- Pattern
Placement (UV Mapping)
- General Patterns
- Specific Patterns
- Pattern Creation
- Materials
- Matte Painting
- Rendering
- Technical
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The Gnomon Workshop
Hard
Surface
Shading And Texturing With Neil Blevins
"In this DVD,
Neil introduces his
pipeline for shading and texturing hard surface models. The pipeline
can be used for any highres models, such as models for photoreal fx
work, animated feature films, ride films or videogame cinematics. In
Part 1, he discusses reference gathering, how to make a visual details
list, and common shaders. Then he outlines all of the major methods for
placing patterns on your surface, their advantages and disadvantages,
and ways of creating patterns, including procedurals, photo
manipulation, and hand painting. He breaks up the lecture with
practical demonstrations in Adobe photoshop and 3dstudio max using the
Scanline, Brazil and mentalray renderers, and stresses how the theory
can be applicable to your 3d application and renderer of choice. In
Part 2, he uses the theory and pipeline from Part 1 to shade and
texture a 2000+ object robot character and simple environment using 3ds
Max, Photoshop and Brazil. With a focus on texturing thousands of
objects fast and efficiently and theory that is useful in any 3d app or
renderer, this intermediate level course is sure to add many new tricks
to your personal arsenal."
Go here to order.
Go here to see the addendum, which
has extra information not included on the DVD.
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- (07.29.03) Oregon3d
Brazil Class 2003
- (07.30.03) Siggraph 2003
Discreet
Booth Brazil Talk
- (08.13.08) Autodesk Master
Class,
Shading Talk 2008
- (05.28.09) "The Sets Of Wall-e: Trash Planet" End User Event 2009 in Utrecht
- (05.29.09) "Shading And Texturing Hard Surface
Models" End
User Event 2009 in Utrecht
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I contributed one chapter to "Digital Art
Masters Vol 3"
- (Pages 218-221) Mouths To Feed III
In this article I
discuss how I went about creating the image, including reference
material, early modeling WIPs and various modeling / photoshop tips and
tricks. Check it out
at Amazon.com |
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I contributed 3
chapters to "3DStudio Max 3 Magic". The chapters are...
- (4) Mixing Maps To Create Complex Materials
- (6) Lighting Effects: Rim Lighting and Diffuse
Glows
- (9) Shaders And Highlights
Other authors in the book include Brandon Davis, Eni
Oken, etc. Check it out at Amazon.com |
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For
"Inside 3dsmax4" I did one chapter...
- (22) Scripting In A Production Environment
This tutorial discusses how to create complex
scripts, as well as tips
for approaching writing a script, how to organize your ideas, etc. The
rest of the book deals with how to light, model, etc from real
production
professionals in the film and game industry.
Other authors in the book include Kim Lee,
Brandon Davis, Ian
Christie,
etc. Check it out at Amazon.com
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