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Life is about learning, from
your own
experiences and from helpful people along the way. Everything from a 3d
tip to larger topics such as composition and color theory, this is my
area to give back to the graphics community, a community that has given
me so much over the years.
While
several
lessons deal directly with 3ds Max, I've tried to keep discussions as
software
unspecific as possible, so you won't have to be a Max user to get
something from these lessons.
If you
have any comments or find some
mistakes, feel free to go to my contact page and email me.
Would
you like to be notified the next time I modify the lessons on this
page?
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July 3rd 2009
My Gnomon DVD "Hard
Surface Shading
And Texturing" is now out. To order, or for more information, please go
here.
Added a few new details
to Piles
Of Rubble and Replacing Scatter With PFlow.
June 11th 2009
Added a new technique to
Converting
A Grayscale Image
To Black On Transparent.
Added a new lesson Chipped Paint Material.
June 8th 2009
I have just completed an
instructional DVD for The Gnomon Workshop called "Hard Surface Shading
And Texturing". It contains over 5.5 hours of content. Here's the
description from the website: "In this 2 DVD set, Neil introduces his
pipeline for shading and texturing hard surface models. The pipeline
can be used for any highres models, such as models for photoreal fx
work, animated feature films, ride films or videogame cinematics. In
Part 1, he discusses reference gathering, how to make a visual details
list, and common shaders. Then he outlines all of the major methods for
placing patterns on your surface, their advantages and disadvantages,
and ways of creating patterns, including procedurals, photo
manipulation, and hand painting. He breaks up the lecture with
practical demonstrations in Adobe photoshop and 3dstudio max using the
Scanline, Brazil and mentalray renderers, and stresses how the theory
can be applicable to your 3d application and renderer of choice. In
Part 2, he uses the theory and pipeline from Part 1 to shade and
texture a 2000+ object robot character and simple environment using 3ds
Max, Photoshop and Brazil. With a focus on texturing thousands of
objects fast and efficiently and theory that is useful in any 3d app or
renderer, this intermediate level course is sure to add many new tricks
to your personal arsenal." The DVD should be out July 1st 2009, go here for
more info, including a sneak peak at the final robot (more images to
follow when the DVD is released). Added a new pic in my Enhancing
Bumps Through Rake Lighting
lesson. Added more pics to my Flat
Metallic Surfaces lesson. And lastly, a big thanks to everyone who
came to my talks in Utrecht
last week, we had a fantastic time.
May 18th 2009
First off, I updated my Chrome
Material lesson with some extra info on the difference between
polished, blurred and glossy reflections. Alexander Yergashov again has translated a
number of my lessons into russian, here's the list: A
White
Plane That Fades Into A White Background, Spun
Pattern, Dust
Material, Replacing Scatter With PFlow,
Towels,
Carpet Or Grass Material Using Displacement, and Offset
Filter To Make Tileable Textures. And one last reminder that I will
be in
Utrecht next week giving 2 presentations for the "End User Event 2009".
Can't wait to see
everyone there!
Apr 12th 2009
Alexander Yergashov was
nice enough to translate several of my lessons into Russian. So if
you're a russian speaker, feel free to click on the link at the top of
any of these pages: Rounding The Edges,
Chamfers And Fillets, Ambient
Occlusion, Flat
Metallic Surfaces, Complex
Organic Materials Using Falloff, and Microscope
Materials. Thanks
Alexander!
Apr 7th 2009
I will be giving 2 presentations at this
year's
"End User Event 2009" May 28th-29th in Utrecht, The Netherlands. The
first will be the Pixar related talk "The
Sets Of Wall-E: Trash Planet" where I will discuss some of the
challenges the Pixar sets team encountered making a giant world of
trash. The second talk will be called "Shading And Texturing Hard
Surface Models", which will be a non-Pixar talk where I show a number
of techniques I use in my personal work when shading and
texturing
hard surface models. While 3dsmax will be my primary example platform,
theory from this talk can be applied to the 3d app and renderer or your
choice.
For more info, please visit here. Also added 2 new simple
Photoshop tips, Converting
A Grayscale Image
To Black On Transparent and Changing A
Photoshop Layer's
Color To A Different Color While Keeping Transparency.
Mar 19th 2009
Added a new lesson, Multiple UV
Tiles. Added more info to my Pelt
Mapping lesson about evening out
uvs across the entire surface. Added a whole ton of new info to my Converting
A Mudbox 2.0 Model To 3DSMax lesson.
Mar 14th 2009
Added a new lesson, Replacing
Scatter With PFlow.
Feb 26th 2009
Added an important note
to my Converting
A Mudbox 2.0 Model To 3DSMax lesson about linear uvs.
Jan 31st 2009
Added a bunch of new
info to my Anisotropic Highlights
lesson, including a
better max Standard example, info on mentalray, and
a warning about smoothing groups.
Nov
21st 2008
Added a new lesson
which gives step by step instructions on how to do Pelt Mapping. Added a note about a limitation in my Worn
Edges Using A Distorted
Vertex Map lesson. Added some more details to Converting
A Mudbox 2.0 Model To 3DSMax. Added another new technique to Removing Brightness Variation To Make
Tileable Textures.
Oct 7th 2008
Added a new lesson
called Tiled Floor Material,
and another one called Converting
A Mudbox 2.0 Model To 3DSMax.
Sept 1st 2008
Added a new lesson
called Towels,
Carpet Or Grass Material Using Displacement.
Aug 16th 2008
Added a new lesson
called Ambient Occlusion Rust.
Aug 15th 2008
First off, a huge thanks
to everyone who came to my Shading & Texturing class at Siggraph. I
really appreciate the support, and hopefully the information I
presented will be useful to you. I certainly learned a few new tricks.
Also, I have a chapter in the new book Digital Art Masters Volume 3
discussing how I went about creating my "Mouths To
Feed III" image. To purchase the book (and get a preview) go here.
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- Art Theory
- Lighting & Compositing
- Modeling
- Shaders
- Pattern
Placement (UV Mapping)
- General Patterns
- Specific Patterns
- Pattern Creation
- Materials
- Rendering
- Technical
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The Gnomon Workshop
Hard
Surface
Shading And Texturing With Neil Blevins
"In this DVD,
Neil introduces his
pipeline for shading and texturing hard surface models. The pipeline
can be used for any highres models, such as models for photoreal fx
work, animated feature films, ride films or videogame cinematics. In
Part 1, he discusses reference gathering, how to make a visual details
list, and common shaders. Then he outlines all of the major methods for
placing patterns on your surface, their advantages and disadvantages,
and ways of creating patterns, including procedurals, photo
manipulation, and hand painting. He breaks up the lecture with
practical demonstrations in Adobe photoshop and 3dstudio max using the
Scanline, Brazil and mentalray renderers, and stresses how the theory
can be applicable to your 3d application and renderer of choice. In
Part 2, he uses the theory and pipeline from Part 1 to shade and
texture a 2000+ object robot character and simple environment using 3ds
Max, Photoshop and Brazil. With a focus on texturing thousands of
objects fast and efficiently and theory that is useful in any 3d app or
renderer, this intermediate level course is sure to add many new tricks
to your personal arsenal."
Go here to order.
Go here to see the addendum, which
has extra information not included on the DVD.
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- (07.29.03) Oregon3d
Brazil Class 2003
- (07.30.03) Siggraph 2003
Discreet
Booth Brazil Talk
- (08.13.08) Autodesk Master
Class,
Shading Talk 2008
- (05.28.09) "The Sets Of Wall-e: Trash Planet" End User Event 2009 in Utrecht
- (05.29.09) "Shading And Texturing Hard Surface
Models" End
User Event 2009 in Utrecht
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I contributed one chapter to "Digital Art
Masters Vol 3"
- (Pages 218-221) Mouths To Feed III
In this article I
discuss how I went about creating the image, including reference
material, early modeling WIPs and various modeling / photoshop tips and
tricks. Check it out
at Amazon.com |
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I contributed 3
chapters to "3DStudio Max 3 Magic". The chapters are...
- (4) Mixing Maps To Create Complex Materials
- (6) Lighting Effects: Rim Lighting and Diffuse
Glows
- (9) Shaders And Highlights
Other authors in the book include Brandon Davis, Eni
Oken, etc. Check it out at Amazon.com |
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For
"Inside 3dsmax4" I did one chapter...
- (22) Scripting In A Production Environment
This tutorial discusses how to create complex
scripts, as well as tips
for approaching writing a script, how to organize your ideas, etc. The
rest of the book deals with how to light, model, etc from real
production
professionals in the film and game industry.
Other authors in the book include Kim Lee,
Brandon Davis, Ian
Christie,
etc. Check it out at Amazon.com
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