Converting A Mudbox 2.0 Model To 3DSMax
By Neil Blevins
Created On: Sept 5th 2008
Updated On: Nov 20th 2008

Here's a tutorial on how to transfer a model from max to mudbox 2.0, export a mesh and a displacement map, and then render it in max using a bunch of different displacement methods (depending on what renderer you want to use). The max version I'll be using will be max 2009, but the process is quite similar for any recent version of max.

Here's a list of methods we'll be using to displace the geometry in max...
Making the Mesh in Max, and Exporting as Obj


Importing, Displacing and Exporting from Mudbox



Instructions:

When your Extract Texture Maps operation is complete, notice the following dialog. Write down the numbers that the dialog provides you.


Importing Back into Max

Rendering using the Scanline and Displace Modifier


Rendering using Mental Ray




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