Converting A Mudbox Model To 3DSMax
By Neil Blevins
Created On: Feb 10th 2007
Updated On: May 26th 2008

Here's a tutorial on how to transfer a model from max to mudbox, export a mesh and a displacement map, and then render it in max using a bunch of different displacement methods (depending on what renderer you want to use).

Here's a list of methods we'll be using to displace the geometry in max...
Making the Mesh in Max, and Exporting as Obj
Figure 1

Importing, Displacing and Exporting from Mudbox
Figure 2
Figure 3

A few notes:
Figure 4
When your Texture Bake is complete, notice the following dialog. Write down the numbers that the dialog provides you.

Figure 4a
Importing Back into Max
Rendering using the Scanline and Displace Modifier
Figure 5

Rendering using Mental Ray
Figure 6
Figure 7 Figure 7b
Figure 8
Figure 9


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