There are many applications in cg for creating procedural noise.
This lesson,
rather than a tutorial discussing the code behind generating these
noises, is going to show off some of the more commonly used noises in
production, and then I'll give you a bit of background on each
noise, and software you can use to generate that noise type. The main
apps I'll be talking about will be the 3dsmax's built in procedurals,
the BerconMaps for 3dsmax, Darksim's Darktree and Filterforge for
photoshop, along with a few misc 3dsmax plugins.
![]() 3dsmax Noise Noise Type: Regular |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Perlin (New) |
![]() Darktree (3dsmax plugin) Fractal Roughness: 0, Lacunarity: 50 |
![]() Filter Forge (pshop plugin) Perlin Noise Roughness: 0 Details: 100 |
| Perlin w. Fractal Real Name: Perlin Noise with Fractal Info: One of the most useful noises for stuff like dirt, rocks, etc.
|
![]() 3dsmax Noise Noise Type: Turbulence, Levels: 4 |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Perlin (New) Fractal Type: Turbulence, Levels: 4 |
Perlin Variations
|
![]() 3dsmax Cellular Map Cell Characteristics: Circular |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Square |
![]() Darktree (3dsmax plugin) Lumps Lump Size: 80, Density: 50 |
![]() Filter Forge (pshop plugin)
Cells Formula: F1 Roughness: 0 Details: 0 |
| Cellular Round w. Fractal Real Name: Worley Voronoi F1 with Fractal, Euclidean Distance Metric Info: Fractal version of the Worley Noise. Great for creature skin.
|
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Linear Fractal Type: Turbulence, Levels: 4 |
Cellular Round Variations
|
![]() 3dsmax Cellular Map Cell Characteristics: Chips |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: -1.0, F2: 1.0 Distance: Square |
![]() Filter Forge (pshop plugin) Stones Formula: F2-F1 Roughness: 0 Details: 0 |
Cellular Square Variations
|
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Manhattan |
![]() Filter Forge (pshop plugin) Pyramids Formula: F1 Roughness: 0 Details: 0 |
| Tech Real Name: Worley Voronoi F2-F1, Manhattan and Chebychev Distance Metrics Info: Good for hightech stuff, maybe some sort of alien set of pyramids.
|
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Manhattan Solid: True |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Chebychev Solid: True |
![]() Filter Forge (pshop plugin) Techno Formula: F2-F1 Manhattan Roughness: 0 Details: 0 Solid Fill: True |
![]() Filter Forge (pshop plugin) Techno Formula: F2-F1 Chebychev Roughness: 0 Details: 0 Solid Fill: True |
| Tech Edge Real Name: Worley Voronoi F2-F1 Edge Clamped, Manhattan and Chebychev Distance Metrics Info: Good for spaceships.
|
Real
Name: Worley Voronoi F2-F1, Manhattan Distance Metric, w. Values
Mapped![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: -1.0, F2: 1.0 Distance: Manhattan Mapped (not sure why the pattern is slightly distorted. Maybe a bug in the map?) |
Real
Name: Worley Voronoi F2-F1, Chebychev
Distance Metric, w. Values Mapped w. Fractal![]() Darktree (3dsmax plugin) Tech Roughness: 40 Lacunarity: 25 Density: 2, Tracesize: 10 Mapped |
Real
Name: Worley Voronoi F2-F1, Manhattan Distance Metric, w. Values
Mapped![]() Filter Forge (pshop plugin) Techno Formula: F2-F1 Manhattan Roughness: 0 Details: 0 Mapped |
Real
Name: Worley Voronoi F2-F1, Manhattan Distance Metric, w. Values
Mapped w. Fractal![]() Filter Forge (pshop plugin) Techno Formula: F2-F1 Manhattan Roughness: 50 Details: 40 Mapped |
| Blocks Real Name: Worley Voronoi F1, Chebychev Distance Metric Info: Good for spaceships.
|
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F2: 1.0 Distance: Chebychev |
![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F4: 1.0 Distance: Chebychev |
![]() Darktree (3dsmax plugin) Manhattan Roughness: 50, Lacunarity: 25 Density: 6, Block Size: 50 Brightness: 50, Contrast: 70 |
![]() Filter Forge (pshop plugin) Blocks Formula: F2 Roughness: 0 Details: 0 |
| Blocks Oddly Shaped
w. Fractal Real Name: Worley Voronoi F2 with Fractal, Chebychev Distance Metric Info: A little too busy for spaceships, but interesting just the same.
|
Real
Name: Worley Voronoi F1, Chebychev Distance Metric w. Values Clamped![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F1: 1.0 Distance: Chebychev Clamped |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric w. Values Mapped![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F4: 1.0 Distance: Chebychev Mapped with Gradient Ramp |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric w. Values Mapped at
Edge![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F4: 1.0 Distance: Chebychev Mapped with Gradient Ramp |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric w. Values Mapped![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F4: 1.0 Distance: Chebychev Mapped with Gradient Ramp |
Real
Name: Worley Voronoi F2, Chebychev Distance Metric w. Values Mapped![]() Darktree (3dsmax plugin) Manhattan Roughness: 20, Lacunarity: 25 Density: 6, Block Size: 100 Brightness: 50, Contrast: 80 |
Real
Name: Worley Voronoi F2, Chebychev Distance Metric w. Values Mapped![]() Darktree (3dsmax plugin) Manhattan Roughness: 30, Lacunarity: 25 Density: 6, Block Size: 37 Brightness: 50, Contrast: 70 Mapped |
Real
Name: Worley Voronoi F1, Chebychev Distance Metric, w. Fractal w.
Values Mapped![]() Filter Forge (pshop plugin) Blocks Formula: F1 Roughness: 65, Contrast: 60 Details: 50 Profile: Contours |
Real
Name: Worley Voronoi F1, Chebychev Distance Metric, w.
Values Mapped![]() Filter Forge (pshop plugin) Blocks Formula: F1 Roughness: 0, Contrast: 0 Details: 0 Profile: Impulse |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric, w.
Values Mapped![]() Filter Forge (pshop plugin) Blocks Formula: F1 Roughness: 0, Contrast: 0 Details: 0 Profile: Impulse |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric, w.
Values Mapped![]() Filter Forge (pshop plugin) Blocks Formula: F4 Roughness: 64, Contrast: 0 Details: 0 Profile: Flat |
Real
Name: Worley Voronoi F4, Chebychev Distance Metric, w. Fractal w.
Values Mapped![]() Filter Forge (pshop plugin) Blocks Formula: F4 Roughness: 64, Contrast: 0 Details: 40 Profile: Flat |
Real
Name: Worley Voronoi F2, Chebychev Distance Metric w. Fractal w.
Distortion from Fractal (Rock)![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F2: 1.0, Distance: Chebychev Fractal Type: Fractal, Level: 6 Distorted w. Perlin Fractal |
Real
Name: Worley Voronoi F2, Chebychev Distance Metric w. Distortion from
Turbulence (Rock Formations)![]() Bercon (3dsmax plugin) BerconNoise Map Noise Type: Worley (Voronoi) F2: 1.0, Distance: Chebychev Distorted w. Perlin Turbulence |
Real
Name: Worley Voronoi F2, Chebychev Distance Metric Distorted with a
second noise. This is fantastic for creating really large rock
formations, because it retains some of the jagged hard lines of the
Vornoid Noise, while still being organic![]() ![]() Darktree (3dsmax plugin) Manhattan Roughness: 30, Lacunarity: 25 Density: 6, Block Size: 55 Brightness: 44, Contrast: 70 Warped, Density: 50, Turbulence: 50, Distortion: 50 |
| Turbulent Real Name: Musgrave's Ridged Multifractal Info: Great for electrical effects, and as a displacement map for mounatins due to the sharp peaks and valleys.
|
Real
Name: Musgrave's Ridged Multifractal, same settings as above, different
phase![]() Cebas (3dsmax plugin) Fury Map |
Real
Name: Musgrave's Ridged Multifractal, w. far fewer fractal levels than
other examples![]() Michael Spaw (3dsmax plugin) Turbulent Map Noise Type: Tendril Levels: 1 Power: 8, Frequency: 2 |
Real
Name: Musgrave's Ridged Multifractal, lots of fractal iterations, and
the fractal portion is brighter![]() Michael Spaw (3dsmax plugin) Turbulent Map Noise Type: Tendril Levels: 4 Power: 8, Frequency: 8 |
Real
Name: Musgrave's Ridged Multifractal, lots of fractal iterations and
clamped![]() Michael Spaw (3dsmax plugin) Turbulent Map Noise Type: Tendril Levels: 4 Power: 3, Frequency: 8 |