How Do I Shade / Texture Stuff?: Shading Workflow Overview

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1) Gathering Reference

Probably the most important thing you can do to make your project successful, even for objects that don't exist in real life. Sometimes we get so excited making an object in 3d that we don't stop to first think about and observe the thing we are going to make. Spend the time to get good reference! Use original sources (real photos, observation) more than processed sources (other people's paintings, images, films).

Here's some places to get Reference:
2) Identifying Visual Details

Pick the 5 to 10 things that make this object look the way it looks and write them down.

Example, Rock:


Example, Fire Hydrant:
  • Three color of paint (Yellow, Grey, Green)
  • Paint has a slight bump 
  • Paint is slightly reflective 
  • Paint chips off to reveal metal base 
  • Metal base is dull, dark grey 
  • Rust


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