Common Zbrush Sculpting Brushes In Mudbox
By Neil Blevins
Created On: Dec 21st 2012
Updated On: Dec 31st 2012

While it's rarely possible to get perfect 1 to 1 parity between different pieces of software, here's a few common zbrush brushes replicated in Mudbox. They may not get you 100% of the way there, but they'll definitely do a similar job, and will let you use more easily whichever piece of software you prefer.

Unfortunately, Mudbox doesn't have the best brush preset system, making it impossible for me to just give you these brushes. So instead I've made notes on what sculpting tool to start with, what settings to change, and then use "Add Tool" to save the result.

Clay
Similar to: Zbrush Clay Tubes

Description: Displaces out. Uses a square stamp to avoid the blurriness of the standard round brush. Stamp is not randomly transformed.

Usage: This is a great brush for laying down some material when you want to build up a human face or add form to a rock. The square edge helps avoid the mushy look, and simulates the smear you'd get from a finger on real clay.



Settings:


Polish
Similar to: Zbrush HPolish

Description: Brush follows the surface and cuts away. No stamp. Similar to the flatten brush, but flatten can displace the surface upwards, whereas this brush will only cut away. Also similar to the default settings of the Scrape brush, but nice to have these settings saved in a specific tool.

Usage: Great for cutting away at your surface in flat chunks. Good for hard surface modeling like building robots or body armor.



Settings:


PlanarCut
Similar to: Zbrush Planar Cut

Description: The first point on the surface you touch defines the plane, then cuts away at all lower surfaces to get a perfectly flat area. Produces sharper edge then you get with Flatten, Polish or Trim.

Usage: Great for getting a perfectly flat plane to avoid that mushy look. Great for getting the big shapes of a crystal or rock.



Settings:


PlanarAdd
Similar to: Zbrush Planar

Description: The first point on the surface you touch defines the plane, then add to all lower surfaces to get a perfectly flat area. Similar to Clay tool, but strokes form planes instead of wrapping around your surface.

Usage: great way to add flat planes of rock on boulders, especially when you want to layer the planes ontop of each other.



Settings:


Trim
Similar to: Zbrush Trim Dynamic

Description: Similar to Polish, but uses a square stamp to give the cut some texture.

Usage: Good for slicing away at sharp edges, for example, good for making chiseled rock effects, just start with a sphere, use Planar to get the big planar shapes, then use Trim to remove some of the hard edges to make the rock look like it has been hand carved.



Settings:


Chisel
Similar to: Zbrush Trim Adaptive

Description: Similar to Trim, but trims based on your camera view instead of the surface normal, which has the effect of chiseling out large chunks of your model.

Usage: Great for taking large chunks out of your surface. For example, when making rock, use Planar to get the big shapes, Trim to make the edges look hand carved, then Chisel to add damage.



Settings:

A couple last notes: If you're getting unexpected results:


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