Soulburnscripts For Maya

Updated: Nov 27th 2011

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Introduction

The SoulburnScripts For Maya is a collection of scripts that I've written for my personal artwork at home, as well as icons for use inside the maya interface, and now I offer them for free to whomever wants to give them a try.

Warnings

Feel free to install and use these scripts, however, I can't be held responsible for any problems that arise from their use. I will try and fix bugs or add features that people want, but I have limited free time and so can only promise to do my best. Thanks.

Installation

All the scripts come packaged into a single zip file of interconnected scripts, SoulCollectionMaya_v0xx.zip, which includes all the mel scripts in the rest of the table below. Please download the most recent zip file only. Open it in winzip or your favorite zip program. Instructions below mention 2012, replace the 2012 with whatever your most recent copy of maya is.
To install a new collection, just download the new zip and unzip them again using the installation process above.

Usage

These can be run by typing the name of the mel script into your script window (the function name of each script is identical to the name of the script), or drag the text from the script window to your shelf to make an icon. Please reference the maya help for more information on how to run 3rd party mel scripts.

Name Date Description
SoulCollectionMaya_v006.zip 11/28/11 The SoulburnScripts For Maya Collection 6, compatible with Maya 2011, 2012
Added Optional Hotkeys and Shelves

SoulCollectionMaya_v005.zip 11/20/11 The SoulburnScripts For Maya Collection 5, compatible with Maya 2011, 2012
New Script: UVTransfer
SoulCollectionMaya_v004.zip 10/07/11 The SoulburnScripts For Maya Collection 4, compatible with Maya 2011, 2012
New Script: HypershadeCleaner
Updated Script: TransformRandomizer
SoulCollectionMaya_R2010.zip 03/21/08 An older collection that's compatible with Maya 2010 and before. If using Maya 2011 or higher, use the collection above instead.
AlignTranslation

Quickly Aligns the position of one object to another.
DoubleSidedOff

Lets you turn off double sided for a set of objects.
DoubleSidedOn

Lets you turn on double sided for a set of objects.
DoubleSidedToggle

Lets you toggle the double sided attribute on a set of objects.
FaceNormalsDisplayOff
Lets you turn off the normal display for any selected polygonal object
FarClipExtend
Changes the far clipping plane in all panels to a large number.
GetNodeType
Tells you the type of the selected node.
HypershadeCleaner
Lets you delete unused materials from your Hypershade.
NodeLock

Locks All Selected Nodes.
NodeUnLock

Unlocks All Selected Nodes.
NumObjsSelected

Prints the number of selected Objects.
ResetScene
Resets scene and makes sure playback range returns to default.
ResolutionGateDisplay

Displays the resolution Gate for the currently active panel.
SavePlus

Saves your file while Incrementing the version number.
ShowAllExcept

Shows all scene objects except for the top, left, front and persp cameras.
StartupCameraDelete
Make a Startup Camera deletable, then deletes it. Just select the camera you want to kill.
TransformRandomizerUI
Lets you translate, rotate and scale a group of objects by a random amount.
UVTransfer

Transfers UVs from one object to a bunch of other objects. First select the object you want to transfer from, then select all the objects you want to transfer to.
VerticesDisplayOff
Lets you turn off the vertex display for any selected polygonal object
ViewportControlFront
Changes the active view to the Front Camera.
ViewportControlPersp
Changes the active view to the Persp Camera.
ViewportControlSide

Changes the active view to the Side Camera.
ViewportControlTop

Changes the active view to the Top Camera.
WireframeSmoothShadeToggle
Toggles the current panel between Wireframe and Smooth Shade Mode
ZoomExtentsAll

Zooms All Viewports to the extents of either the scene or the selection. Ignores camera views.


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