When fine tuning a map, its frequently helpful to see what a
specific map or map chain wil look like out of context with how its
being used. Like lets say you have a cellular map in the bump slot of a
material, and a noise inside the cellular, frequently you want to see
just the noise pattern and adjust it till you're happy with it before
then seeing the whole pattern in context. So I'd like to see "Map
Soloing" added to the medit. This is a feature similar to "Show Map In
Viewport", except it works in the full render, not just in the viewport
(since many of the maps, especially procedurals, when shown in the
viewport, show incorrect results.)
When turned on in a map, that map and any maps below it in the map
chain will appear in the render as though this map were placed in the
diffuse slot of a fully self illuminated material. See example below.
Unsoloing the map will return things to its normal state where the
noise is used in the cellular in the bump of the original material.
Mudbox has a siimilar feature which I've found quite helpful.
If you agree with this wish, please go and VOTE
for it on the official Autodesk Wishlist. The top voted wishes will be
considered for future versions of max.
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