Would love full PTEX support inside 3dsmax. This would include...
If you agree with this wish, please go and VOTE
for it on the official Autodesk Wishlist. The top voted wishes will be
considered for future versions of max.
- Ability to read Ptex files into the material Editor as a
map. The map would need to associate the ptex files
with large volumes of
geometry by having the map read the object name its applied to in order
to match up the object with its associated ptex file. An object name
change would rename the associated ptex files to keep the link.
- Ability to bake texture maps and displacement to ptex
files using the max Render To Texture
- Ability to paint to ptex files using Viewport Canvas
- And the most important, when a geometry change happens,
like an extrude, more faces added or removed, new spans added etc, have
any associated ptex files with the geometry fixed automatically so
rebaking isn't necessary. This would really make 3dsmax the PTEX
leader, as no current software does this well. The standard workflow is
to make geometry changes then go through a manual process to repair the
ptex file to the geometry. If this happens automatically while the
geometry change is being made, you can capture what change happens as
its happening, and that will let you repair the broken ptex file way
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