Upres And Downres A Sculpt Layer:
When you create a Sculpt layer, and then displace on it, that
layer gets locked at whatever subdivision layer you're currently on.
This means that if you move up or down between different subdivision
levels, that layer cannot be affected (ie, can't be painted on, can't
be turned off, can't have it's Opacity changed).
I understand this is a limitation of the system, however, what would be
useful is a converter. Say you've got 10 layers all locked to
subdivision level 7. Then you decide to subdivide one more time, to
level 8. Rather than not being able to affect these layers anymore
without moving down a level, it would be nice to be able to select one
or all of these layers, and say "Convert to Active Subdivision Level".
This would convert that layer to subdiv level 8, and lock it at that
level. It may not be as useful as being able to paint on any layer at
any subdiv level, but at least it would give you more flexibility to
take a few layers and make them paintable at your current subdiv level
without always having to move between levels.
Note, if you downresed a level say from level 6 to 5, it would lose the
extra detail that level 6 had. So if you went from level 6 to level 5,
and then back to 6, it would not gain the detail back, the level 6
would retain the detail of the level 5. This is an acceptable
If you agree with this wish, please go and VOTE
for it on the official Autodesk Wishlist. The top voted wishes will be
considered for future versions of max.
This site is ©2012 by Neil
Blevins, All rights are reserved.
Back to NeilBlevins.com