CG Wishlist

Layer And Mask Instancing:

Say you have a complex paint layer in the Bump channel. Now for the Specular, you want to start with your bump channel, then darken it a bit, and paint a few parts out. You can copy your
Bump channel to the Specular channel, then adjust its color, then make a new layer in the Specular channel and paint out the parts you don't want. But now, the director wants you to revise your bump channel. You do so, but now you have to manually recopy the Bump channel to your Specular channel again, and redo your previous process.

This becomes very cumbersome, especially when you have to do hundreds of iterations. And many channels are usually slight variations of other channels. Needing to modify a single channel could potentially require you to update a dozen other channels.

Could we please have layer instancing added to mudbox. This would work like this: You have a layer in your Bump map channel. You instance it to your
Specular channel. Now any paint you add to your Bump layer will be automatically copied to your Specular layer. And your color correction and extra layer to remove unneeded parts of your Bump layer remain there sitting on top of the instanced bump layer in the Specular channel. This way, you are always up-to-date, and don't need to do any manual copying anymore. Also Mask Instancing, so you cann paint a mask once and have it connect to multiple layers in multiple channels.

If you agree with this wish, please go and VOTE for it on the official Autodesk Wishlist. The top voted wishes will be considered for future versions of max.

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