CG Wishlist

Different Ptex Res Per Layer:

When painting using ptex on a mesh, sometimes you want one layer to be super detailed (like say a layer where you're painting individual skin pores) and other layers can be quite low res (such as a mask to tint some areas a little red). Currently, the resolution of your ptex file is the same for every layer on the mesh.

This issue could be solved in one of 2 ways...

1) When exporting a ptex file, have the option to export a smaller ptex file than the fullres one you painted on.


2) Could we have it so that you can specify a ptex res per paint layer? I feel overall this would be the best solution,
as you'll see exactly what your final results will be on the mesh in mudbox, it'll save mudbox memory, and for those of us who turn on "save PTEX files with mud file", it means we can avoid the extra step of exporting a smaller ptex file by hand.

If you agree with this wish, please go and VOTE for it on the official Autodesk Wishlist. The top voted wishes will be considered for future versions of max.

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