Sculpting Clone Brush:
Currently there is no Clone brush among the sculpting tools in
mudbox, similar to the one in photoshop.
This brush would only work on sculpt layers (not the base layer), and
it would let you move/copy details to other parts of a mesh. For
example, say I have a series of holes sculpted on it's own layer on a
The director says "Awesome, can you please just move those holes
slightly to the left?"
Using the current method, I'd have to reproduce those holes slightly to
the left, and erase the old holes. This may be time consuming if the
detail I'm trying to copy is complex. I could also try using the grab
tool to move the holes to the left, but grabbing moves all of the
polygons with it, so if I had other details on the mesh like for
example a speckly pattern, that pattern would stretch as I grab the
A clone tool would let me do the move in a few short brushstrokes.
There should also be an option to either leave the original detail (ie,
a copy), or to erase the old detail as it copies the new detail (a
If you agree with this wish, please go and VOTE
for it on the official Autodesk Wishlist. The top voted wishes will be
considered for future versions of max.
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