VrayMultiSubTex should be able to use
Instead of just Material ID or Object ID, I'd like to be able to
key off the value of any User Defined Property. That way, I can have a
bunch of named properties assigned to a set of objects, and switch maps
based on this. So for example I can have a bunch of rocks, and have one
property called "RockColor" and one called "RockBump", assign specific
integer values to these properties, and then hook them up to 2
different VrayMultiSubTex maps to choose the appropriate maps for the
object for both color and bump. Thanks!
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